Unarmored Defense: While not wearing armor, your AC is 10 + Dex mod + Con mod. Can't cast spells, ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.
Rage: 2/ long rest when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can be a Clockwork Toy (moves randomly with sounds), Fire Starter (light flames), or Music Box (play music). You can have up to three such devices active at a time. You can reclaim the materials used to create it.
The device ceases to function if you dismantle it or after 24 hours unless you spend an hour repairing it. Spend 1 hour and 10 gp to construct a Tiny clockwork device (AC 5, 1 hp).
Tinker: Proficiency with artisan's tools (tinker's tools). Gnome Cunning: Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.Īrtificer's Lore: 2x proficiency to Intelligence ( History) checks related to magic items, alchemy objects, or technological devices.