Dead rising 4 sandbox mode

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On paper, a time limit is smart design, adding tension to what would have just been a kooky zombie killing game. Suddenly, there was an economy of time in a zombie survival game.

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But Keiji Inafune, the eccentric video game producer who designed Mega Man and Onimusha, boxed in his George Romero homage with a polarizing mechanic: a time limit. Remember ten years ago when the first Dead Rising released on the Xbox 360? The game was downright revelatory: Why didn’t anyone Grand Theft Auto the hell out of zombies sooner? An open-world sandbox full of zombies came at the right time in the mid-2000s, just as the internet began to meme zombies before the explosion of The Walking Dead.